Suggestions for completing my dungeon lockpicker template

Toots

Novice
I've had a lot of fun with this template recently, but am unsure what I should do with the rest of my skill points. Currently the skills I have are:
  • Lockpicking 100
  • Remove Trap 100
  • Hiding 100
  • Stealth 80
That leaves 320 skill points. I'd like to keep some magery so I can cast lower level spells like recall/heal without much trouble.

I was thinking about adding cartography but would likely need help from a second character for higher level chests. I've also thought about adding snooping/stealing but I've already got a disarm/stun thief.

Are there any skills I'm missing that are necessary for a dungeon lockpicker? Tracking, Detect Hidden?

Thanks!
 

Macunzo

Adept
You already are at 100 Remove Trap and have untrained detect hidden completely?

That would be interesting. I thought you need some detect hidden for remove trap.
 

Toots

Novice
It's still at 50, but from what I've read here it's not needed after training Remove Trap and I plan to drop it when I need the skill points.
 
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