Ultima Development Mass Phychology, "whatever we think"

Bolo

Neophyte
Greetings,

"It's UOF's Bar-BQ and it tastes good" :D but...

I started this thread because UOF is still a young shard and is (as all shards young and old are) always in development.

Open for Any Development Questions or Observations (which may or may not be answered)
What happened to OSI shards in their development, "what went wrong? what went right?"

Development in any shard is a programing nightmare with the time and enormous energy needed to complete anything having to do with changing or placing something into, or out of the game. "OSI / EA" had a huge budget just after they realized how popular UO truly was. But just after that, they soon realized that artistic quest talent did usually go with having Tech talent. Shortly there after, the businessmen of $ took charge and began cutting the personnel budget and almost all of the Non-Tech quest artists were left without a job, with the remaining Non-Tech quest artists having a very short lived contract there after. The OSI / EA thoughts on this subject was that the Non-Tech Quest Artists took far too much time developing their quests and were seemingly doing allot of nothing but staring into space...
And for thus, the Technolians had won the paycheck wars...

Some Non-Tech Artist Examples:
NPC interactions and NPC mini quests (anyone remember getting married to a local NPC?), cow tipping and many of the older skills lost their reasons for being in-game. Anyone remember having a conversation speak wisp, orc or gargoyle while fighting or interacting with them? There were actual quests still in non-tech development when the first cuts came...

Remember the UO Congress?
I a desperate OSI / EA search to fill the intellectual art void, the UO Congress of players were formed. These were a collection of non-paid players who's thoughts and talents seemed to fill what the OSI / EA Chiefdom were looking for (easy way outs). The Congress worked much similar to that which we have here... a nice forum to discuss and report on what we think...
The main course of Ultima was first changed by this Congress, never to return to Ultima's original course. A course of wonder was lost in this and wonder is what questing is all about, "the discovery proses", as the Player Congress posted their thoughts, leaving "wonder" far behind.
It took a long time back in those days to build a mage Chr because Regs were hard to come by and the skill was very hard to build up. This caused most players to more admire the mages over the non-magic warrior Chrs and the people that predominately played them. Thus, the Congress was quickly lopsided with mages taking the lead in it's membership. As this may not seem important, this was the first development cause of the Nerfing of many other skills. Some Examples; Detecting Hidden, Lock Picking, Camping and over all designs of dungeons and resource availability. The Mage/Tamer Chrs were soon to follow in this esteem. As the OSI / EA mindset was as it is with any other entertainment, "give the crowd what they want". This was not right or wrong in reasoning, it's just the way "UO's Development Evolved", into the game we now play.

Remember the Troubadours?
When sales of Ultima Online began to fall, OSI / EA made another attempt to fill the quest and wonder intellectual void. These were players similar to in-game Counselors, yet had the sole mission of creating/writing and acting in player written quests, with the help and aid of the paid Technolian developers. I was one of them, but by no means the best. I just knew allot of Ultima (offline) History and wasn't bad in role play.
The Troubadours went into being non-supported by OSI / EA because they too, as the paid non-tech quest artists had been judged by the Technolians as being people that tended to stare into space with nothing forthcoming".
...(Personally, I think Technolians suffer from a lack of patients wanting everything instantly and at their fingertips or abandon it)...

Currently, UOF is a young shard that has the potential to become world wide what OSI / EA had wanted to become. With such a limited staff UOF has seized the original spirit of Ultima Online but they have had a daunting task in doing so. Trying to fill in and develop the game better than what OSI / EA did is no easy task. But as with the origins and intent within the word "Development", it means an evolving change...

OSI / EA forgot what wonder had brought to them.. this was a mistake they could never recover from because of the forces described above. And once developed (changed) they could never go back. They tried with the Siege Perilous Shard... and after that shard's initial success... they again cut the newly paid non-tech quest artists and allowed the prevailing Tech-Player influence to Nerf even that shard's initial success.

The un-changing Laws described in the I-Ching... "whatever is ridged will break and whatever soft will harden"...

Just an example of how important development discipline in ideal can be, just look at the way OSI / EA did it by killing "wonder" by going so technically known. some, if not all things are served best by player discovery and I think that has been represented well here by the staff of UOF, as they seem very tight lipped as to the exactness of % of this or HP of that... but at times I do wish they would be more forthcoming into what a skill dose or does not do before a player invests their time and energy raising a skill that is in some way useless or not the way they would expect it to be (the UO normal),
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~Example of Why this is All Important~
There was one instance that I would like to share that brought me to this in-depth subject matter of discussion. it reminded me of what early mistakes OSI / EA had done that caused UO to change from it's original course;

On one hand, we have the UOF staff being somewhat tight lipped on some subjects.... but on the other hand I received a "world wide message" during an event (which I was not attending at the time).. the messages were things like "I told them that wouldn't work and would kill them".... followed by "Use Archery to shoot it's tentacles".... followed by "LoL"...

This gives rise in a player's thinking that there are some players in the "in crowd" and some that are not....
The discovery proses and wonder all dissolved forever as to how to kill such a monster...
And somehow, I wonder what a Game Master or Counselor may be holding back from me in the Tech of it all?

~Epitaph and the Moral of this Story~
"Wonder is a Thing Easily Lost Forever"

Feel free to comment ...:)
I love UO Forever!
Sil~Rel~Por
 

Bolo

Neophyte
As I've stated before.. "I love Ultima Online Forever" and will be playing this game until my pace maker needs a new battery,
"Because it's so classic"!! (I still play the older Ultima offline games on my much older computer)

Here's an example of ongoing Development done well,(as well as here I think;) in a discussion of Richard Garriott's newest project "Shrouds of The Avatar"...
Which is similar in spirit, but far different than Ultima Online, but with a dash of Ultima Prime at it's best;

(Quoted from an LB SOTA Interview)
RG:
I want to make a comment on that one because I'm just interested in the super super informal poll of watching the chat screen to see how people react to the following thought. To see if they freak out horribly or if they go yeah, yeah. And so I know Lum the Mad is on the chat here too. I see him responding. And Lum is the guy that is doing the work on the conversation system.
And one of the things that we discussed about it is you know, as you go and have a conversation with an NPC. If during your dialog with that NPC you say, if I were to say for example, "Hello I am Lord British." I've just told that NPC my actual real name and therefore it's ok for that NPC to set a flag that I now know him.
Where as I said "Hi, I'm Bob the Builder" he couldn't legitimately set a flag, and we're not going to bother having to remember that I called myself Bob the Builder, there's too much complexity to go through all the incorrect names you might introduce yourself as. But if you say "Hi I'm Lord British" then that guy sets a flag and says "Oh I know you" so the next time that you walk up to him he goes "Oh hi Lord British" because he knows you by name because I've introduced myself by name.
So that's the level of familiarity we want to bring into characters and of course beyond, behind that we can set additional flags of context of "I like you" or "I hate you" but it start with the, are you willing to actually you know say, "Hi I'm Richard Garriott. I'm Lord British." So what do you guys think about that? Is it ok to let NPCs remember if you if introduce yourself honestly? And I'll watch the chat. We'll go back to you Chris.

CS:
Oh, let's see. We had a new one here, someone was asking about creatures and new mythology. I'm sure since we got the two guys involved in that. My comment on that is, it's really tough to introduce new mythology so expect they will be slowly rolled out. But I'll let Richard and Tracy jump on that one.

TH:
Mythologies are us. Mythologies are what I do. I live and breath mythologies and historic and legendary roots of everything. And I insist on everything having a legendary root and cause. So one of the things that Richard and I have been talking about and particularly in terms of creatures, monsters in the game.
Where do they come from, and why do they exist here? And in fact, part of the novel that we are writing is going to involve an aspect of that. Where these creatures have come from and why they are here and their ecologies are. So yeah, mythologies are us, that's what we do.
(Quoted from an LB SOTA Interview) Fin...

Now think of what great strides UOF has made here in Ultima Online... UOF is doing a tremendous job picking up at a stage in UO development history and taking it to a new level never before seen.
This is why I am so adamant in pointing out how things that we develop upon (change) ... how some things can never go back to the way they were once they've been developed (changed) and that "that" is a caution point to insure a bit of foresight, before we go into something we can't get back from.

Please always remember, that this is Ultima Online "Forever"... and I think we're headed in the right direction here with that overall goal always in good mind.

And that's how you get my $ donation to keep on coming... I've been here almost 1 month, 2 more months of this great service and you can expect a good thankyou$.. keep up the good free work UOF...;)

Knight LvL Supporter of SOTA:D.. but that's an almost totally different game... almost

Keep it Real UOF, Keep it Great and Keep it Coming... As I know you have:)
Sil~Rel~Por
 
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