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    Dungeon Chest Locations

    Hello, Borrowed some lock pick boxes, and now I'm 95 ish. I'd like to start doing dungeon chests. I don't have the 200k for the rune book (saw price on forum). Can anyone tell me where the chests are? I can run in, pick, and run out. Thanks
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    Where to tame mounts?

    That's for a rideable? And not a standard?
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    "A big fish"

    Perhaps start a thread for fishermen to chime in with their biggest catch with SS. To track largest on server. Then mount it if the clean up the art files.
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    120 vs 100

    All they did was take taming skill and spread requirements and control over 120 points instead of 100. Eating up some more of last skill on character
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    "A big fish"

    That should be in the conquest system.
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    120 vs 100

    I don't think any of those can go past 100. Just non PVP skills. Smith, carp, tink, mining, LJ (no bonus), bow, taming, animal lore, vet, peace, Provo, music. Not sure if we have disco or not
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    Armor rating

    I thought AR was only damage. Sorry been too long since I played UOR. So if that's the case, I'd say 65% defend chance and say big hits for 35 instead of 50?
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    Armor rating

    I agree. But can't make 100 AR 95% damage and people hitting you for 6
  9. N

    Armor rating

    No you shouldn't be taking 50hp hits at 63AR, but there should be diminishing returns on AR. Say up to 30, is a direct # to % reduction. After that dwindle it down till max AR (guessing 101). But let's say 101 is a 70% reduction in damage. Then taper the numbers on a curve from there. (Not...
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    Armor rating

    I agree with RvR. But you would be pretty much unkillable by a dexer @ 100AR. Just a skippy slope where it would become like current game, where high end gear is NEEDED to compete.
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    my offer to reds

    No service double post
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    my offer to reds

    68 is way better. What's 68ing you ask? That's where they blow you, and you owe then 1
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    Armor rating

    I'm sure this is on purpose for PvP. To make it so you don't need to rock high end gear and Vanqs to win. I could see them making it matter in PvM.
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    Dungeon extra gain for Alchemy?

    Website. UOforever.com -> Features -> core features -> skill gain
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    Dungeon extra gain for Alchemy?

    0% when in GZ or wilderness -50% when used on another player -25% when on a boat or in a house +50 in dungeons
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    Trick to placing large statues on roof?

    I miss the days of stacking aids or robes on ground. Setting item on top and letting rest decay to get height. Or building rooms out of quarter or gnarled staves
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    Chatting in the game

    Are you signed into a chat channel? Not sure if those work here
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    Taming issue

    I remember when GM Provo was unheard of, and took months and months to GM. Most guys just played back then. When skill = %, people just started using it at 60.0 skill because you could. Didn't think they had to GM to have a shot. Oh how times have changed
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    Alchemy guide: brit crafters area or dungeon?

    What did it run you gold/reg wise
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    Where to tame mounts?

    no rune for llama. May have to resort to buying them. Just figured I could tame a few and pass them to other toons
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