This was suggested several times before and people were up in arms about it. I think that or a 75% cure chance with pots or normal cure spell would be good. Give arch cure a 100% chance to cure DP. Given the enormous amount of times i see poison resisted and the fact it would only fail 1/4...
Ugh... I wish there was like a 30 second delay or something. With the overwhelming population of thieves, I can't even walk into a town anymore without losing all my gear :\
There's smack talking and then there's just plain harassment. No one wants to play a game where they're constantly put down and called derogatory names. I'd rather see one person banned for that than see 10 players leave because they don't want to deal with being harassed.
Yeah they are annoying. Can they bank right after stealing an item? I lost 2 bows yesterday, each time the guy banked right after the theft. I killed him within seconds and nothing was on him. Banking right after a theft is uber broke if that is true.
Oh and to the guys putting trapped boxes...
This has been a big debate for a while. Here are some links to prior threads where some pretty good suggestions were made.
http://www.uoforum.com/threads/pvp-changes-for-poisoning-and-inscription.3246/#post-23764
http://www.uoforum.com/threads/poisoning-bonuses-cure-chance.1427/
I once again...
I think this is a good idea. Maybe per 100k you can store an addition 10 items (or xxx amount of weight) up to 5 times or something???? That would eat 500k out of someone pretty quick... per character, as well. I could see that being a good one if it could be implemented.
Not sure if this has already been covered, but my barbed leather stuff is the same hue as normal leather now. It still says barbed, I just made some the other day and it was green. Anyone else notice this?
Did anyone else read this in the voice of Bobby Bushay's mother? You playing da fooz ball behind my back!?
But yeah, thief GM in buccs den. Word of the wise, train an alchemist along side your poisoner if you haven't already. You'll GM alchemy while you're at like 51.2% poisoning :P
Yeah that is a new addition that I hadn't caught at the time (I just started playing again this past week). That's a big perk and one we argued in the early months of the shard, I'm glad to see it finally implemented. Though it does nothing for nox mages. I still stand by my original suggestions...
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