The weight isn't the issue, its the item count. You're able to carry 125 items in your pack. On PvPers, most of those 125 are potions. Making them into stacks that take up only six of your 125 item count which would make it easy to carry 40+ potions and still be under the weight limit.
For one...
The trade off just doesn't make enough sense IMO. Convenience traded for everyone carrying 100+ pots? You'll never have to worry about an alchy/nox again. Too detrimental to PvP.
Both parties would lose stamina at the same rate.
This would lead to both people being unable to run away and having to finally defend themselves as they would both, in theory, be unable to run any longer.
From my understanding and speaking with people, the stamina loss that is generally wanted would be mount stamina loss.
Example: Your horse has x amount of stamina. For every x amount of tiles someone runs, the horse would lose 1 stamina. This would (eventually) make people unable to run, as...
I'm not sure you understood. With this set up I'm usually at 100+ items in my pack, with the max being 125. If you stacked pots it would reduce the number, making me be able to carry closer to the weight limit while not coming close to the item limit.
I usually run between 15-20 each pot (7&7 str/agil) with 100+ each reg and still have about 100+ stones I could carry. So I could probably come close to doubling the amount I carry before having to worry too much about being weakened and weight limit. Imagine a dexer without that many regs as...
I remember back on OSI that house deeds looked exactly like a blank scroll or deed. Must have sold the same villa like 8 times before I was finally warned by staff. Good times lol.
Wear full invul/for leather. You'll have 45+ armour. This will reduce weapon damage significantly from GM bared leather.
If you're fielding in sub-par gear (and yes, barbed leather is sub-par), you should not expect to survive against fully equipped opponents. Vanq hallys may hit hard, but...
No thank you.
This makes poisoning a pointless skill as you can carry 50 cure pots.
It makes macing useless as you can carry 50 refresh pots.
It makes alchemy even more powerful as you can carry 50 explosion pots.
1. By far, the best aspect of this game for me is RP. It is basically the only thing that keeps me coming back. It adds so much to the game to be able to play a character while still enjoying the aspects of PvM or PvP you love. Just really adds another layer to an already great game.
2. This...
I'd really love to see points given for heals/walls/defending somehow, because I'm usually the only one willing to do these things as points aren't given out for them.
No clue how you'd be able to implement it without having it be abused, but it would be nice.
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