I have a question I know that the higher you raise taming and animal lore you gain more stable space. Does this apply to Veterinary as well? I have GM Lore and Taming but about 93 Vet was wondering if I GMed Vet would I get another stable slot?
I am kinda 1/2 and 1/2 on this idea. People say houses cover the job but honestly I am having a hard time not exceeding the limit in my bank and my house. Granted I may need to upgrade my house from the 2-story villa to something bigger but the problem with that is most land spots are already...
It was a question actually.
You said the only money was in tailoring. So I was curious, do players not make good gold selling their wares to other players?
I want to make a crafter but... I just don't see the money in it. Compared to my GM Tamer/Provoke I'd just give up too much of an opportunity cost spending time on my crafter making goods.
I don't seem to ever have issues with control with GM Taming and Lore. I usually use a Shadow Dragon and White Wyrm for farming. I though abaout getting 120 taming but I decided not too. But if the 120 tamables from expac are worth it (like taming Greater Dragons) then I might.
Yeah Greater dragons aren't tamable. I just logged onto my thief, tried left clicking on greater dragons and didn't get the tame mini menu pop up as I did with the Dragons, Young Dragons and Drakes.
Guess I'll keep taming at 100. Don't see a need to level it any further.
Are Greater Dragons worth using for farming? Or is a Dragon + White Wyrm combo better? I'd like to know because I am thinking of leveling taming passed 100, however, I will only do this if Greater Dragons are pets worth having, otherwise I see no point to level taming any further.
Ok sweet. But what about the removal from Dispel Field. Protection acts like MR and RA as in you can only have one of the three up at a time however, casting dispel field will remove the buff for MR and AR but not Protection.
When I cast the Protection Spell I don't see my AR change. However, when I cast Arch Protection I see the AR change, is Protection Spell Bugged?
Oh I also noticed that Protection spell works similar to Magic Reflect and Reactive Armor as in you can only have either MR, RA, or Protection Spell...
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