They could simply make:
- Treasure chest delay with items inside : 2h like now (you can always take the items, you become criminal but no problem)
- Treasure chest delay while empty: 5m
Ok... i re-checked my vet numbers and i think something's off by some value
i have 105 lore and 100 vet and healed my dragon for 40-80 (don't remember maximum but i think it was high 70s)
which doesn't match with my previous statement of
"with gm lore + gm vet you would heal an average dragon...
Ohh ohhh look at me!!! I'm in your UOAM!
Seriously people... this is high quality stuff! The other day he had me drink a shot of his potion made from who-knows-what and i went really high and stoned for 2 days... REAL GOOD STUFF!!!
macroing hiding in town?
do you know it is the easiest skill to macro in dungeon? since you'll be visible only when you fail (for 10 sec)...
I trained hiding an all my toons in dungeon, no problem whatsoever.
Remember also that you just need 70 carto do decode any map level (you'll jave have to try to decode more times).
So you have an additional 30 pts to spend: 80 eval int and 50 med could be a nice solution.
Good luck taming WWs with just 100 taming... with about 8% taming prob AND the enrage thing, i had to renounce taming one yesterday after maybe 20 failed tries.
As for vet, i think this is right:
Min_Healed=(lore / 5) + (vet / 5) + 3
Max_Healed=(lore / 5) + (vet / 2) + 10
Amount Healed=random...
First of all, UOF aim is to remember a second age UO, which is in fact OSI of ~2000? don't remember but anyway they tend to make things like they were on official shards.
Now, i know these are new pets that didn't exist in second age, but if you make them like osi it will attract more people...
if it's like OSI then the changes only affect new tamed pets...
I still wonder why they couldn't just add Rune beetles as standard mobs, instead of creating this new "death beetle" which is a buffed rune (without bleed attack).
I think maybe they wanted to create a high level alternative to...
As topic, which is the most important stat on high level pets, these being Dragons, WWs and Nightmares?
If stats behave the same way for pets as they do for players, these are the ups and downs of each one:
- Hits: more hp pool (obviously), defines breath damage at a rate of 5% of current hps...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.