Thieves gotta make a living somehow. Very easy to prevent theft of any one item in your backpack if you're smart about it
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Lots of server-specific details.
Custom mob spawns, vendor restock timers, champ timers, etc.
Advanced PvP tactics: field and dueling.
For example: Field PvP:
Typical builds / gear
Where to find field PvP
How to play certain builds (e.g. alchy stun mage explo+pot+ebolt = massive dps)...
So why not just ban the player for 2 days when their head gets turned in? What difference would it make?
Also why bother calculating 1 hour for every 2 counts? No PK cares to keep their counts low and reduce stat loss time.
Both of these mechanics have the potential to add more dynamics to...
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